DeAI Research
Source · ACM SIGGRAPH Talks

Unraveling Purl

2018David Lally; Kristen Lester; Steven Clay Hunter; David Munier; Farhez Rayani; Matthew Silas

cid e7339451922a0c6570d8fedbc03bb0b41d65d8855868434e9f49450f11111794 · original · via openalex

Title: Unraveling Purl
Authors: David Lally; Kristen Lester; Steven Clay Hunter; David Munier; Farhez Rayani; Matthew Silas
Venue: ACM SIGGRAPH Talks
Year: 2018
Canonical: doi:10.1145/3214745.3214800
URL: https://doi.org/10.1145/3214745.3214800
Collector: openalex
OA: false

ABSTRACT
Last year, SIGGRAPH '17 featured Smash and Grab: Off the Rails Filmmaking at Pixar [Serritella et al. 2017], kicking off the results of a new, experimental storytelling initiative at Pixar Animation Studios. This initiative enables new creative voices and explores new storytelling techniques, pipelines, and workflows in production. The program's second short film, Purl, directed by Kristen Lester, continues to raise the bar for the program, and creates another example of what's possible when filmmakers are granted this type of creative freedom within a fully functioning studio. Purl is an eight minute short film that explores the use of "digital backlot" management, an evolution of Smash and Grab's motion capture application, shareable animation libraries, our real-time shading software "Flow," and production practices that allow a busy feature animation studio to continue telling even more stories. This talk looks at the team's process in creating Purl, as well as the impact of maintaining the initiative at Pixar.