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High-Level Shader Language

year unknown

cid e26afb4b8570073dfa7fa3e7c302c96af3abdcb80c454b9b6f1744a394014f60 · original · open access · via wikipedia

Title: High-Level Shader Language
Authors: 
Venue: Wikipedia
Year: unknown
Canonical: wiki:high-level-shader-language
URL: https://en.wikipedia.org/wiki/High-Level_Shader_Language
Collector: wikipedia
OA: true

ABSTRACT
The High-Level Shader Language or High-Level Shading Language (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher. It was developed alongside the Cg shading language from Nvidia. Early versions of the two languages were considered identical, only marketed differently.